Terminology
2185 terms, tools, patterns and metrics an architect is expected to use precisely. Each one gets a short explanation of what it is, and — where it matters — what it is commonly confused with. Search filters as you type; the column headers sort.
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Assurance, Audit & Model Risk64
40 terms shown.
| Term | Kind | Topic | What it is |
|---|---|---|---|
| Backpressure in Practice Flow Control, Push-Back | pattern | Backpressure & Flow Control | Signalling upstream to slow down so queues stay bounded, and what to do at boundaries where the producer cannot be slowed. |
| Bounded Queue | pattern | Backpressure & Flow Control | A queue with a maximum depth, which converts unbounded latency growth into an explicit rejection you can control. |
| Brownout | pattern | Load Shedding | Deliberately reducing the quality or completeness of every response under load, rather than serving some requests fully and rejecting others. |
| Bulkhead | pattern | Bulkheads & Isolation | Partitioning resources so that exhaustion in one area cannot consume the capacity another area depends on. |
| Bulkheads in Practice Resource Partitioning, Compartmentalisation | pattern | Bulkheads & Isolation | Partitioning resources so one dependency's failure cannot consume what another needs, and the aggregate-sizing mistake that moves the exhaustion one layer down. |
| Cell Isolation | pattern | Bulkheads & Isolation | Bulkheading at the level of a complete system copy, so that any failure — including ones nobody predicted — is contained to the customers assigned to one cell. |
| Circuit Breaker | pattern | Distributed Systems | A proxy that stops calling a failing dependency after a failure threshold, failing fast instead, and periodically tests whether it has recovered. |
| Circuit Breakers in Practice Failure Detector, Trip Switch | pattern | Circuit Breakers | What a breaker is actually for, the configuration that stops it causing the outage it prevents, and why Netflix moved away from static thresholds. |
| Client-Side Discovery | pattern | Service Discovery | The caller queries the registry itself and chooses an instance, rather than sending to a stable address that something else resolves. |
| Compensating Transaction | pattern | Sagas & Compensation | A business operation that semantically undoes a previously committed step — not a rollback, because the original effect was visible and may not be fully reversible. |
| Conflation Last-Value Caching, Superseding Updates | pattern | Backpressure & Flow Control | Discarding superseded updates so that a slow consumer receives the latest state rather than a backlog of stale ones - bounding work by entity count instead of by message rate. |
| Deadline Propagation Budget Propagation, Request Deadline, Remaining-Time Passing | pattern | Timeouts & Deadlines | Carrying the originating request's absolute deadline through every downstream hop so that each service works with the remaining budget - and refuses work that cannot finish in time, rather than starting it. |
| Deadline Propagation Deadline Budget, Request Deadline | pattern | Timeouts & Deadlines | Passing the remaining time budget down each call in a request chain so downstream services never work on a request whose caller has already given up. |
| Distributed Locks in Practice Lease, Mutual Exclusion | pattern | Distributed Locking | Why lease-based locking is unsafe without fencing, when locks are unavailable entirely, and the partitioning alternative that removes the problem. |
| Event Streaming Distributed Log, Commit Log | pattern | Event Streaming | A durable ordered log of facts that many independent consumers read at their own pace, retaining events after consumption rather than deleting them. |
| Exponential Backoff | pattern | Distributed Systems | Increasing the wait between retries geometrically, with random jitter, so that failures do not synchronise into a stampede. |
| Fallback Strategy | pattern | Circuit Breakers | What a caller does instead when a circuit breaker is open — the part of the pattern that determines whether failing fast helps anyone. |
| Fencing Token | pattern | Distributed Locking | A monotonically increasing number issued with a lock, checked by the resource, so a holder whose lease expired cannot act on stale authority. |
| Hedged Request Request Hedging, Tied Request | pattern | Failure Modes | Sending the same request to a second replica after a short delay and using whichever responds first, to cut tail latency caused by unlucky slow servers. |
| Idempotency Idempotency Key, Exactly-Once Effect | pattern | Idempotency | The property that performing an operation twice has the same effect as performing it once — the only practical defence against the duplicates a retrying client will inevitably send. |
| Idempotency Token Store | pattern | Idempotency | The durable record of which idempotency keys have been seen and what each one returned, and the component that decides whether the guarantee is real. |
| Leader Election | pattern | Distributed Systems | The process by which a group of nodes agrees which one of them is currently in charge of a task that must not run twice. |
| Leader Election in Practice Coordinator Election, Primary Election | pattern | Leader Election | Selecting one node to coordinate, why majority quorum is non-negotiable, and why fencing at the resource is what actually prevents corruption. |
| Load Shedding | pattern | Load Shedding | Deliberately rejecting a portion of incoming work so the system continues serving the remainder at acceptable latency, rather than degrading for everyone. |
| Message Queue Work Queue, Job Queue | pattern | Messaging & Queues | A durable buffer between a producer and a worker that decouples them in time, absorbs bursts, and turns a synchronous dependency into a retryable one. |
| Optimistic Claim Conditional Assignment, Compare-and-Set Dispatch | pattern | Consistency Models | Ranking candidates from deliberately stale data and resolving the race atomically at the moment of commitment, rather than locking during selection. |
| Optimistic Concurrency Control OCC, Compare-and-Set | pattern | Distributed Locking | Allowing concurrent work without locks and detecting conflict at write time by checking that the underlying version has not changed. |
| Outbox Pattern Transactional Outbox | pattern | Sagas & Compensation | Writing a message to a table in the same database transaction as the state change, then publishing it asynchronously, so the two cannot diverge. |
| Per-Dependency Concurrency Limit Dependency Semaphore, Downstream Bulkhead | pattern | Bulkheads & Isolation | A hard cap on in-flight calls to a specific downstream, which bounds the damage a slow dependency can do regardless of how slow it becomes - more reliable than a circuit breaker because it needs no detection. |
| Priority Load Shedding Tiered Shedding, Criticality-Based Shedding, Selective Degradation | pattern | Load Shedding | Dropping traffic by declared business criticality under stress rather than uniformly or randomly, exploiting the fact that the highest-volume requests are usually the least valuable ones. |
| Priority Queueing | pattern | Load Shedding | Classifying requests by business importance so that overload sheds the least valuable work first rather than an arbitrary slice. |
| Retry Budget Retry Ratio Limit, Adaptive Retry Throttling | pattern | Retries & Backoff | A global cap on retries as a proportion of total requests, which bounds retry amplification during broad failures in a way that per-request retry counts cannot. |
| Saga Compensating Transaction, Long-Running Transaction | pattern | Distributed Transactions | A sequence of local transactions across services where failure is handled by compensating actions rather than by rollback. |
| Saga | pattern | Distributed Systems | A sequence of local transactions across services where each step has a compensating action that semantically undoes it if a later step fails. |
| Saga Orchestrator | pattern | Sagas & Compensation | A component that explicitly drives a saga's steps and compensations, holding the flow in one place rather than distributing it across event subscriptions. |
| Service Discovery | pattern | Service Discovery | How a caller finds a healthy instance of a callee in an environment where instances appear and disappear continuously. |
| Shuffle Sharding Virtual Sharding, Randomised Subset Assignment | pattern | Bulkheads & Isolation | Assigning each tenant a random subset of the available capacity rather than a single shard, so that any two tenants rarely share their entire subset and one tenant's failure affects almost nobody completely. |
| Thread Pool Isolation | pattern | Bulkheads & Isolation | Giving each downstream dependency its own pool of threads or permits, so one slow dependency cannot consume the capacity needed to serve everything else. |
| Timeout Budget Deadline Propagation | pattern | Distributed Systems | Assigning a request an overall deadline at the edge and passing the remaining time down each hop, so no service works on something already out of time. |
| Try-Confirm-Cancel TCC, Reservation Pattern | pattern | Distributed Transactions | A three-phase distributed transaction where each participant first reserves resources, and a coordinator then confirms or cancels all reservations. |
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