20

Human-AI Interaction, Product & Economics

The people using the system, the product decisions around it, and what compute actually costs.

6tracks
43concepts
440cards
5.1hreading
Interaction Design for AI Latency and streaming affordances, error recovery, steering controls, and designing for probabilistic output. 12 concepts · 102 cards
  1. 01 Accessibility in Streaming and Generated Interfaces Why token streaming fights the assistive-technology mechanism meant to announce it, what a runtime-generated interface does to the possibility of an accessibility review, and where AI output helps and costs disabled users their own voice. intermediate 7m
  2. 02 Citations and Source Attribution in AI Interfaces Why a citation marker in a generated answer is a claim about support that is wrong a measurable fraction of the time, how citation recall and precision quantify that, and why the marker raises trust whether or not it is accurate. intermediate 7m
  3. 03 Designing for Probabilistic Output Why interfaces built on the assumption of correct output fail when output is usually correct, the design moves that make errors survivable, and the cost of hiding uncertainty. intermediate 7m
  4. 04 Latency, Streaming and Perceived Speed Why time to first token dominates perceived speed, how streaming changes what users tolerate, and the interaction costs that come with it. intermediate 7m
  5. 05 Mixed-Initiative Interaction and When to Interrupt The expected-utility rule that decides whether a system should act on its guess, ask the user, or stay silent, why reversibility moves that threshold further than better accuracy does, and what an interruption actually costs. intermediate 7m
  6. 06 Setting Expectations Before First Use Why the direction of a system's errors moves perceived accuracy more than its error rate does, what makes an error boundary learnable, and why onboarding is the cheapest intervention available and the first one to go stale. intermediate 7m
  7. 07 When Chat Is the Wrong Interface Why a text box is the most expressive and least specifiable interface ever shipped, the expressiveness-versus-adjustability tradeoff that explains when to replace it with controls, and what generated UI costs in learnability. intermediate 7m
  8. 08 Branching, Comparison and the Linear Transcript Why a chat transcript makes exploration destructive and comparison expensive, what the research interfaces that break linearity actually provide, and the quadratic comparison cost that stops users exploring long before the model runs out of ideas. advanced 8m
  9. 09 Feedback Collection That Is Worth Having Why thumbs-up and thumbs-down produce almost no usable signal, which implicit behaviours carry more information, and how to collect explicit feedback that can actually train something. advanced 7m
  10. 10 Interfaces for Multi-Step Agents What changes when the system acts over minutes rather than responds in seconds, how to make a long trajectory legible without demanding constant attention, and where the intervention points belong. advanced 7m
  11. 11 Reasoning Traces as an Interface Surface Why the thinking text shown next to an answer is a progress indicator and a steering handle rather than an explanation, how providers split the trace into reasoning and progress updates, and what the faithfulness results mean for anyone rendering it. advanced 8m
  12. 12 Steering, Correction and Repair What a user does when the output is nearly right, why regeneration is the wrong primary affordance, and the controls that let someone converge rather than resample. advanced 7m
AI Product Management Scoping around uncertainty, quality bars, offline-to-online metric ladders and shipping under model drift. 6 concepts · 65 cards
Trust Calibration & Reliance Over-reliance and automation bias, confidence display, verification cost and human-AI complementarity. 6 concepts · 71 cards
Human Data & Annotation Guideline design, inter-annotator agreement, preference collection, rater sourcing and label noise. 7 concepts · 74 cards
  1. 01 Active Learning and Annotation Budgets How choosing which examples to label, by uncertainty or by coverage, can cut annotation cost, why cold starts and sampling bias undermine it, and why the gains that looked large for models trained from scratch often shrink or vanish with pretrained ones. intermediate 8m
  2. 02 Guidelines Are the Model Specification Why the annotation guideline determines what the model learns more than the architecture does, what a usable guideline contains, and the iteration loop that produces one. intermediate 7m
  3. 03 Inter-Annotator Agreement and What It Bounds Why raw agreement overstates reliability, what Cohen's and Krippendorff's coefficients correct for, and why agreement is the ceiling on any model trained from those labels. advanced 7m
  4. 04 LLM-Assisted Annotation and Label Verification What the evidence says about language models as annotators, why a labeller that is 90% accurate can still produce biased conclusions, and the audit and routing designs that combine cheap model labels with a small human sample into statistically valid results. advanced 8m
  5. 05 Label Noise and Learning Through It How random and systematic label noise differ in their effect on a model, why memorisation of noisy labels happens late in training, and the techniques that find mislabelled data cheaply. advanced 7m
  6. 06 Preference Data Collection Why pairwise comparison replaced absolute rating for alignment data, the biases that contaminate it, and the design choices that determine what a reward model actually learns. advanced 7m
  7. 07 Rater Sourcing, Quality and Welfare The tradeoffs between crowd, vendor, expert and internal annotation, the mechanisms that maintain quality, and the working conditions that shape both the data and the ethics. advanced 7m
Compute Economics Capex versus tokens, utilisation and depreciation, price-performance curves and the cost floor of inference. 6 concepts · 63 cards
AI Diffusion & Labour Adoption measurement, task-level exposure, productivity studies and what the evidence does and does not show. 6 concepts · 65 cards