Interaction Design for AI
Latency and streaming affordances, error recovery, steering controls, and designing for probabilistic output.
5concepts
58flashcards
35minutes of reading
- 01 Feedback Collection That Is Worth Having Why thumbs-up and thumbs-down produce almost no usable signal, which implicit behaviours carry more information, and how to collect explicit feedback that can actually train something.
- 02 Interfaces for Multi-Step Agents What changes when the system acts over minutes rather than responds in seconds, how to make a long trajectory legible without demanding constant attention, and where the intervention points belong.
- 03 Steering, Correction and Repair What a user does when the output is nearly right, why regeneration is the wrong primary affordance, and the controls that let someone converge rather than resample.