Chaos Engineering Platform · View 05 of 21 · People and journeys
Decisions
- Time to detect and time to mitigate are the primary outputs of a game day. The technical verdicts are secondary here, because the thing under test is the response, not the service.
- A real incident opening mid-session suspends injection automatically. The facilitator is not asked to make that call under pressure.
- Stand-down is a verified step, not an assumption: the settling check has to pass before the session closes.
Risks
- Radius collisions found at run time force the plan to be rewritten live, which is why reservation conflicts must surface at plan time (view 14).
- One unconfirmed revert per ~900 injected faults — a stated assumption — is enough to make the out-of-band reverter a design requirement rather than a contingency.
Assumptions
- Fourteen sequenced experiments, 40 participants, 82% attendance, median detection four minutes. Stated assumptions from comparable published game days.
- Two automatic suspensions a day from the incident feed, which sets how tolerant scheduling has to be of skipped windows.