Failover

Detection latency, promotion, fencing and the cost of failing over wrongly.

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Reliability & Resilience

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Reliability & Resilience

General material on designing for failure.

4 quiz 14 cards 15 terms

SLI, SLO & SLA

The measurement, the internal target, and the contractual commitment.

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Error Budgets

Unreliability as a resource that feature velocity spends.

1 cards 1 terms

Availability Mathematics

Series dependencies multiplying, and redundancy that is not independent.

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RTO & RPO

How long recovery may take and how much data may be lost.

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Redundancy

N+1, N+2 and 2N, correlated failure, and headroom for the failure itself.

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Graceful Degradation

Reduced but useful function when a dependency is gone.

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Fault Isolation

Cells, zones, tenants and the partitions that bound a failure.

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Chaos Engineering

Hypothesis-driven failure injection with a bounded blast radius.

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Game Days

Testing the response — runbooks, access, comms — not only the system.

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Incident Management

Command roles, severity levels and mitigation before diagnosis.

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Postmortems

Finding the systemic conditions, and completing the actions afterwards.

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On-Call

Sustainable rotations, actionable pages and handover discipline.

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Capacity Planning

What does not autoscale, and the lead-time items that need a date.

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DR Testing

Restore drills, timed against the stated RTO, into a clean environment.

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Resilience Testing

Exercising retries, breakers and fallbacks that are otherwise never run.

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Static Stability

Serving from existing state when the control plane is unavailable.

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Degradation Modes

Deciding in advance what is shed first and what is protected.

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Reliability Culture

Blamelessness, error budget policy and reliability as a funded property.

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