Deliverables

The curriculum covers what an architect should know. This covers what an architect actually hands over: 55 artifacts, each with a worked example, a note on when it is worth producing, who reads it, and the ways it usually goes wrong. Filter by the artifact's type, the kind of engagement that calls for it, the stack or industry it is drawn against, or the audience it is written for.

Identify the deliverable → 42 diagrams, shown one at a time with the answer withheld. Nothing to submit.

2 of 55 deliverables shown.

flowchart LR
  cust(["Customer"])
  app["Registration<br/><i>process</i>"]
  kyc["KYC Provider<br/><i>external · EU</i>"]
  core["Core Platform<br/><i>process</i>"]
  crm[("CRM store<br/><i>EU region</i>")]
  dwh[("Analytics store<br/><i>EU region</i>")]
  mkt["Marketing SaaS<br/><i>external · US</i>"]

  cust -->|"name, DoB, address, ID image"| app
  app -->|"name, DoB, ID image"| kyc
  kyc -->|"pass/fail, risk score"| app
  app -->|"full profile"| core --> crm
  crm -->|"pseudonymised profile, nightly"| dwh
  crm -->|"email, consent flag, on change"| mkt
Data View

Data Flow Diagram

What data moves where, in what form, and how often — the view a privacy or residency question is actually answered from.

flowchart LR
  src1[("Orders DB")] --> cdc["CDC connector"]
  cdc --> t1[["orders.raw<br/><i>12 parts · key: orderId<br/>retain 7d</i>"]]
  src2["Clickstream"] --> t2[["events.clicks<br/><i>36 parts · key: sessionId<br/>retain 3d</i>"]]

  t1 --> p1["Normalise<br/><i>stateless</i>"]
  p1 --> t3[["orders.clean<br/><i>12 parts · key: orderId<br/>compacted</i>"]]
  t3 --> p2["Enrich + join<br/><i>stateful · 30 min window</i>"]
  t2 --> p2
  p2 --> st[("RocksDB state<br/><i>checkpoint 60s</i>")]
  p2 --> t4[["orders.enriched<br/><i>12 parts · retain 30d</i>"]]
  p2 --> dlq[["orders.dlq"]]

  t4 --> sink1["Serving store"]
  t4 --> sink2["Lakehouse sink<br/><i>5 min commit</i>"]
Data View

Streaming Topology Diagram

Topics, partitions, processors and state stores in one picture, with the retention and keying decisions that determine whether it can be replayed.